These resources have been contributed and “vetted” by the community of cyberinfrastructure professionals (researchers, research computing facilitators, research software engineers and HPC system administrators) that are participating in programs such as this one, that are supported by the ConnectCI community management platform. Additional Knowledge Base Resources are always welcome!
Understand the benefits of an automated version control system and the basics of how automated version control systems work. Configure git the first time it is used on a computer and understand the meaning of the --global configuration flag. Create a local Git repository and describe the purpose of the .git directory. Go through the modify-add-commit cycle for one or more files, explain where information is stored at each stage of that cycle, and distinguish between descriptive and non-descriptive commit messages.
A couple of resources that:
1.) Presents and defends a git branching workflow for stable collaborative git based projects. ("A Successful Git Branching Model")
2.) Maps "What do you want to do?" to the commands necessary to accomplish it. ("Git Flight Rules")
VSCode is a popular IDE that runs on Windows, MacOS, and Linux. This tutorial will explain how to get set up with VSCode to code in Python. It will also provide a tutorial on how to set up Github integration within VSCode.
An ongoing collection of RSE training material, workshops, and resources. We are compiling this list as a starting point for future activities. We are especially seeking material that goes beyond basic research computing competency (e.g. what The Carpentries does so well) and is general enough to span multiple domains. Specific tools and technologies used only in one domain, or applicable to only one subset of computing (i.e. HPC) are typically too narrowly focused. When in doubt, submit it to be included or reach out and we’d be happy to discuss.
This article provides instructions for building AirSim, an open-source simulator for autonomous vehicles, on Linux. It outlines the steps to build Unreal Engine, clone and build the AirSim repository, and set up the Unreal environment. It also includes information on how to use AirSim and optional setups such as remote control for manual flight.